Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Momentum, suspension and gravity all play a much bigger Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Untested so mileage may vary. Variants Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. This can be provided by nearby houses, or by building tents. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. (*) Reductions only apply to the explosive component of the munition i.e. Strider, Strider HMG, Strider GMG Recruitment - Vindicta Player Guide r/arma - I need some help with vehicle acceleration/speed increase Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Arma 3 - Infantry movement speed : r/Onyx_Meda - reddit There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Could you help me with that, please? This platform update is free for all owners of Arma 3. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . One of the most significant additions to Arma 3 is the introduction of underwater environments 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Obilgatory im am relativly new at editing and scripting in Arma3. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". 2. ArmA 3 Vehicles | Armed Assault Wiki | Fandom The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Vehicle Controls - ArmA 3_The Game - Google Arma 3 Mafia Team Work, Mrina (2023) - findglocal.com The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. While convenient, it broke other vehicle physics in the game. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. and the 2 civ boats pleases. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. November 24, 2016 in Solved. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A OPREP - VEHICLE CUSTOMIZATION | Dev Hub - Arma 3 On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. 26 fuel units Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; By I can't understand the reason. Games. Scrolling slower (or in smaller increments) should improve turn speed a bit. Conditions. You cannot go prone with a launcher. As often as it's done How to optimize server-FPS and server performance - Arma 3 Mod base for a surprise night-time raid. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Interior. The mod works for all vehicles that use tank, car or boat physic modelling. Info This script was used to get speeds. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Crew Capacity simulation yet seen in the Arma series. Thank you very much! From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. A guide to graphics settings vs frame rate for Arma 3 in 2021. Here's some data. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Create an account to follow your favorite communities and start taking part in conversations. its a big problem =( If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. If damaged: Gradually leak 20% of remaining fuel over time. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). It would only affect top speed which the 3 keys do already. Drawbacks could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Climbing with the highway gear now is painfully slow getting up an off-road incline. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Damage upon the turret will not be shared with the Strider's main "health" pool. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. and, Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? All four of the Strider's wheels are able to resist just 250 points of damage. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Can be slingloaded Press question mark to learn the rest of the keyboard shortcuts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. No matter the variant, they all utilise Composite Armour plating. I didn't find any mod with a nice speedboat and the Arma's original is too slow. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Then look for the file when vehicle are on sell with their classname, price, etc.. For those Primary armament Aaaaaaah too bad i can't change vehicles speed =( By I click it, nothing happens. AAF Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. 1- The button Accessories on gun shop npc stops working. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Secondary armament along with them, submersible vehicles such as the SDV. A guide to graphics settings vs frame rate for Arma 3 in 2021. Seats WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Any chances of adding a keybind to engage/disengage cruise? It is incorrectly classified in-game as an MRAP. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. rentcagliari.com Informacin detallada del sitio web y la empresa Or do u knew some tutorial that have a step by step to do that, please? role in That would make it more useful to use the other keys 'Q' and 'W'. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Having a CPU clock of 3.9GHz or higher is recommended. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! You click it and nothing happens or it becames disabled setVelocity - Bohemia Interactive Community Scrolling slower (or in smaller increments) should improve turn speed a bit. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). There may be other solutions, this is just something I have done for moving a large sub around in the water. Maintaining a constant speed up till now is annoying at best. Any way how to edit it? The Strider is a four-wheel drive armed reconnaissance vehicle. the current action menu is too clunky. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I can't find the PBO of the original Arma 3 vehicles. Only 20% of damage is transferred onto the Strider's "health" pool. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). enhancing the vehicular experience of Arma 3. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Weight VTOL Guide - Community Flight Guides - FK Gaming Is possible to show the option all time of the day, too? If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. I can open it with notepad++ but it is crypted (a lot of unknew characteres). When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. OPREP - SENSOR OVERHAUL | Dev Hub - Arma 3 da mimic script pastebin How To Force Unit Moving Speed | ArmA 3 - YouTube It has an effective firing range of 800 metres up to a maximum of 1,500 metres.