POLEARM MASTER FEAT Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. bugbear Gloom Stalker ranger with duelist as the weapon style. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Sentinel feat can stop someone 10 feet away. The problem? Also available on Fantasy Grounds. Use the statistics for a mace. I may well come and finish the job over time. Design Notes: Theres a bit of confusion over the spear in the official rules for me. A class without access to other reach weapons now has one that they can rely upon. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Those medieval headsmen chose axes for a reason, right? Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! If so, it seems pretty solid. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Each feat offers a way to become better at something or to gain a whole new ability. D&D Player Bundle. Its a shame that theyre so mechanically lacking in D&D 5e. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. At what level can you cast Thorn Whip? You regain your expended superiority dice when you finish a short or long rest. Journeys Through the Radiant Citadel: Review & Ratings! Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. Community. -Trip: Succeeds, target must Dex Save or be Prone Take a look. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Those are strength based maneuvers. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? Create an account to follow your favorite communities and start taking part in conversations. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Lots of great ideas. *Plus Blinding Attack and Disabling Attack from this list. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. *Plus Blinding Strike and Disabling Strike from this list. A tentacle of semi-solid shadow lashes out at a target within range. What is the correct way to screw wall and ceiling drywalls? Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. This site works best with JavaScript enabled. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Thanks everyone. The closest thing I could think of to these mechanics are theGrapple andShove actions. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Who wins a Grapple contest if the checks tie? When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Its a little untidy, esp. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). Swashbuckler Thats the one I meant. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. If so the language needs to specify that. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. "- PHB Page 175, Top Left of the Page. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Hexadin should be fun, but a straight rogue would also be fun. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I would have thought the Swashbuckler pretty much covers duelling! Spear Master if you check my design notes here, youll see Ive covered this point. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. The second one is I think the more interesting, so I'll go with that for this answer. the third bullet kinda stacks with the second which is not common in other feats like GWM. It wasn't the intention. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Heres what my Anti-Tank Eldritch Knight uses the Whip for. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? You know who loves finesse weapons? Got my knowledge enhanced regarding the weapons feat and their creation. Dungeon Solvers . Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. All 3 of these points are basically the justification for any feat in 5e. This would give melee rogues an extra 5 ft. to work within melee distance. In fact, its probably one of the cooler uses of a whip. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. Instead, I opted for it to simply half the targets movement speed for a turn. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. I'm already working on a new version very similar to the one you suggested! Yes its simple, but its also excruciatingly dull. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Nice work on the D&D community! I will be looking for some more articles on your site thanks for this lovely post. Pinterest. not reliant on rolling a 19 or 20 etc.). d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Welcome to my blog and do subscribe to stay in touch! Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. You gain the following benefits: Does this seem balanced when compared to other feats? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Search by name on the left, click feat name to display on the right. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Please enable JavaScript to get the best experience from this site. Casting Time: 1 action. Learn more about Stack Overflow the company, and our products. I LOVE THIS ADVENTURE!. This makes it un-desirable for any class that gets Extra Attack. 2023 Wizards. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master How would it combine with that subclass and the Defensive Duelist feat? A Gladiator feat that combines trident and net would be really cool! Snap up this epic adventure on the DMs Guild for just $10. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. You regain your expended superiority dice when you finish a short or long rest. You gain two superiority dice, which are d6s. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. With Valor or Sword Bard you can get an extra attack at 6th. What check would my PC roll to escape if he were grappled by a mimic? Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. -Disarm: Succeeds, item drops at Players feet I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! But since the whip is pretty weak on its own, Id say it is balanced. Pathfinder Second Edition Core Rulebook. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. )The)math . Short Blades Master: It makes a dagger specialist a lot more viable. Ok, yeah I think your version is pretty good and seems more realistic too. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Grapple 2. This opens up the possibility of a Dexterity-based grappler. If you have any balance suggestions please feel free to share them! Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. And I think I came back with something better. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Im thinking about adding the Reach property to this feat now that you suggest it! It lasts until you're incapacitated or you dismiss it as a bonus action. Better than absorbing damage is preventing it all together. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. Plus one superiority die alone is a bit underwhelming. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Whip Master: Flavourful and makes the whip a more viable choice. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Select a feat from the list to view it here: Manage Homebrew . ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Alert 2. Otherwise, I think it's a cool idea. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. You gain proficiency in the whip. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Though not specified, it seems like the Grab is supposed to take your entire Action. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Thanks for the feedback! Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. rev2023.3.3.43278. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Didn't think of Hunters Mark, I'll look into that as well. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. This feat allows a character to choose one level 1 spell from another class. Find out more on the DMs Guild. At certain levels, your class gives you the Ability Score Improvement feature. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. New weapon properties are not for everyone, it seems! With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip.