Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Unable to move or attack for 3 seconds. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. as well as just because you have one and you And as of right now it would seem that other procs are better than other. Each proc has its own value. Zetooo94 2 yr. ago Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. The fact that people stay away from impact weapons if they can is a great example. Impact Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. . A +10% slash would make the weapon deal 5 more slash damage. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Manage all your favorite fandoms in one place! Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. Out of the three i would say impact is the least important, unless you're fighting against corpus. Warm and healthy dish with various veggies and herbs. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Sourced from official drop table repository. Double Jump - Push jump twice to perform a second jump in mid-air. IPS: +50% You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Tm ptee kaksinkertaisesti That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Out of every elemental damage type, Blast is arguably the worst. Single Element: +25% 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. yes it should, but it shouldnt make enemy levelredundant. Thanks! Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Synoid Helicor. Has no effect on the other damage types, including elementals. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Type Next: Warframe: A Complete Beginner's Guide. It is fantastic against the Corpus but horrible against heavily armored Grineer. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Just about every endgame build in Warframe uses Heat. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. At low levels, IPS fine. Only disadvantage of this melee is low impact and puncture damage. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. New player here. Impact: Impact Damage is one of the three physical damage types. generally they aren't too helpful, because for whatever reason, they max out at just +60%. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. It's not without its flaws though. weighting the slash with +slash% will increase the chance for slash proc, and hi. Slash tiberon Grants a high burst of damage on certain enemies. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. You need to be a member in order to leave a comment. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. It has no damage modifiers or unique status effects. that is pure and simple, OVERPOWERED! Combined elements are created by applying two or more simple elements onto a weapon. Only to then have the community complain that they want harder content. Valve Corporation. Exact explanations of how each damage type works can be found below. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) If you're a new player, we recommend Corrosive and Heat. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. This is what i was intending to mean, i just didnt indicate it with so much detail. Puncture as a base element is good against armour. At low levels, Heavy Gunners are several times tankier than Butchers. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. 599K subscribers in the Warframe community. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. ok, and from your experience, when does a corrosive build become useless? are the mods that increase damage to certain enemy types worth it like expel corpus? A +10% impact would do an additional 10 impact. Learn everything about the powerful Epitaph. super heavy Slash weighted), but honestly they're still not very good. IPS stat mods can look something like this. Official Drop Tables Sign up for a new account in our community. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Close. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Stat-wise, the Tenet Livia is a fantastic melee weapon. 1 . Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Increases effectiveness against enemies with Shields, especially Corpus units. This is even though Fulmin already has innate Electricity.). Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Each can be increased by use of their respective mod cards. Exactly 50% of its IPS damage is Slash, so it will not split bodies. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. It's easy! My proposed impact and puncture rework sooner or later, Slash will be nerffed againor become useless against enemies. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Option 2: Secondary stat increaseonthe IPS mods. Max Rank If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Puncture Caps at 75% armor reduction at x10 stacks. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Naramon Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. It's easy! (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Unique Feature: A two-handed Nikana with extended block angle. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Sourced from official drop table repository. Puncture vs. Impact vs. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Chains between enemies up to 3 meters from the target. yes, anyone shouldhave been able to see that coming. When you use a puncture weapon against an armoured target you do more damage and vice versa. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Instead, True damage ignores all armor that an enemy possesses. Covering the hottest movie and TV topics that fans want. Found the internet! +30% Impact Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. These are the most common damage types. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. User account menu. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. 2020 Digital Extremes Ltd. All rights reserved. Whether you're a veteran of the Origin System or a brand new Tenno taking the first Puncture: Puncture Damage is one of the three physical damage types. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Zugang! That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe I am not quite sure about Serration. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Including stuff like enemies that are affected by this or that, etc. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Polarity 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Full i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Scaling armor gives ehp disparity even between units of the same faction. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. That's because Corrosive has a +75% against Ferrite. It's tough to top Viral in the current meta. It only works on organics due to the weapon's nature. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Simply selecting the proper config for the occasion ~ been working well for me so far. Enemies will get tankier just by scaling health. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. You can't use it against Infested or mechanical enemies. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. That was what I was looking for. For safety, rockets arm after traveling a safe distance. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Update Infobox Data . 100 Slash will deal 42. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Browse our network 9 Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. 5. By which is why in my suggestion, there would be effectsthat bypasses armour and shields. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. You lost people the second you said Slash does not bypass armor. Impact or Puncture or Slash? Scaling armorbreaks the balance between damage types. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. what point does it become 0?, like what level? normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). The simplest solution would simply be to buff the IPS mods with secondary stats. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Stacks to 325% increased damage at x10 stacks. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. The game features a fantasy open-world environment and action-based combat system. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Learn everything about Warframe's Ash. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Sign up for a new account in our community. And impact as a base element is good against shields. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. All the latest gaming news, game reviews and trailers. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin.